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	<title>Comments for Kreation&#039;s Edge</title>
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	<link>http://www.kreationsedge.com</link>
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		<title>Comment on Sandbox MMORPGs Upcoming by Quantum Flux</title>
		<link>http://www.kreationsedge.com/?p=84&#038;cpage=1#comment-12437</link>
		<dc:creator>Quantum Flux</dc:creator>
		<pubDate>Sat, 26 Nov 2011 04:57:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.cyberkreations.com/kreationsedge/?p=84#comment-12437</guid>
		<description>&lt;a href=&quot;#comment-5977&quot; rel=&quot;nofollow&quot;&gt;@Brandon  &lt;/a&gt; 

Just pounds of irony here.... You say that there are absolute definitions, then you give a list which is really just your opinion of games that fit *your* definition.

Case in point, immediately you are contradicted by someone who points out that Wurm is the only *real* sandbox.

So no, there really isnt an absolute definition and you labor under the same &quot;delusions&quot; (that your version of reality is the absolute one) as they people you&#039;re criticizing but don&#039;t even realize it.</description>
		<content:encoded><![CDATA[<p><a href="#comment-5977" rel="nofollow">@Brandon  </a> </p>
<p>Just pounds of irony here&#8230;. You say that there are absolute definitions, then you give a list which is really just your opinion of games that fit *your* definition.</p>
<p>Case in point, immediately you are contradicted by someone who points out that Wurm is the only *real* sandbox.</p>
<p>So no, there really isnt an absolute definition and you labor under the same &#8220;delusions&#8221; (that your version of reality is the absolute one) as they people you&#8217;re criticizing but don&#8217;t even realize it.</p>
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		<title>Comment on Player Run Universes by Safwanish</title>
		<link>http://www.kreationsedge.com/?p=11&#038;cpage=1#comment-12009</link>
		<dc:creator>Safwanish</dc:creator>
		<pubDate>Thu, 03 Nov 2011 07:43:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.cyberkreations.com/kreationsedge/?p=11#comment-12009</guid>
		<description>As some of the above people said already. Face of Mankind is a total player-driven MMO. Politics, economy and PvP is all run by players themselves. A MMO with complete freedom, Face of Mankind deserves to be on this list.</description>
		<content:encoded><![CDATA[<p>As some of the above people said already. Face of Mankind is a total player-driven MMO. Politics, economy and PvP is all run by players themselves. A MMO with complete freedom, Face of Mankind deserves to be on this list.</p>
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		<title>Comment on Racing Arcade/Sim Games Overview by Kreation&#039;s Edge &#187; Thrustmaster T500 RS</title>
		<link>http://www.kreationsedge.com/?p=966&#038;cpage=1#comment-11224</link>
		<dc:creator>Kreation&#039;s Edge &#187; Thrustmaster T500 RS</dc:creator>
		<pubDate>Sat, 03 Sep 2011 03:29:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.kreationsedge.com/?p=966#comment-11224</guid>
		<description>[...] But on the bright side, there is a plethora of games on the PS3/PC to play. In an earlier article I listed several racing games which can all be played using this wheel with exception to the Forza [...]</description>
		<content:encoded><![CDATA[<p>[...] But on the bright side, there is a plethora of games on the PS3/PC to play. In an earlier article I listed several racing games which can all be played using this wheel with exception to the Forza [...]</p>
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		<title>Comment on Sandbox MMORPGs Upcoming by Vonogard</title>
		<link>http://www.kreationsedge.com/?p=84&#038;cpage=1#comment-11187</link>
		<dc:creator>Vonogard</dc:creator>
		<pubDate>Wed, 31 Aug 2011 08:22:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.cyberkreations.com/kreationsedge/?p=84#comment-11187</guid>
		<description>&lt;blockquote cite=&quot;#commentbody-5692&quot;&gt;
&lt;strong&gt;&lt;a href=&quot;#comment-5692&quot; rel=&quot;nofollow&quot;&gt;Obraik&lt;/a&gt; :&lt;/strong&gt;
&lt;a href=&quot;#comment-4836&quot; rel=&quot;nofollow&quot;&gt;@ricky &lt;/a&gt;
Why is SWG not considered a Sandbox anymore?  While you no longer have complete freedom over the professions your character is (ie. you can’t mix and match them anymore to make your own profession) there is still sandbox elements to the game.  Some examples:
-Each server starts as a bare slate.  Players choose where they want to place there houses, where they want to build their cities, how they want their cities laid out, etc.
-When you build a house, you only get the house.  It’s up to the player to decorate the house the way they want it.  Once you get inside a house, it’s unlikely to be the same as one you were in previously.
-PvP is open world, there are no restrictions on where you can PvP
-Professions are not dictated by race or faction.  Races aren’t dictated by faction
-Players can build their own quests and their own “world aspect” features.
-There’s no walls on the maps.  You are free to roam to whatever the part of the map you want by going any direction you want.
I could continue – I haven’t even started on crafting or the player economy  
&lt;/blockquote&gt;

 Agreed.</description>
		<content:encoded><![CDATA[<blockquote cite="#commentbody-5692"><p>
<strong><a href="#comment-5692" rel="nofollow">Obraik</a> :</strong><br />
<a href="#comment-4836" rel="nofollow">@ricky </a><br />
Why is SWG not considered a Sandbox anymore?  While you no longer have complete freedom over the professions your character is (ie. you can’t mix and match them anymore to make your own profession) there is still sandbox elements to the game.  Some examples:<br />
-Each server starts as a bare slate.  Players choose where they want to place there houses, where they want to build their cities, how they want their cities laid out, etc.<br />
-When you build a house, you only get the house.  It’s up to the player to decorate the house the way they want it.  Once you get inside a house, it’s unlikely to be the same as one you were in previously.<br />
-PvP is open world, there are no restrictions on where you can PvP<br />
-Professions are not dictated by race or faction.  Races aren’t dictated by faction<br />
-Players can build their own quests and their own “world aspect” features.<br />
-There’s no walls on the maps.  You are free to roam to whatever the part of the map you want by going any direction you want.<br />
I could continue – I haven’t even started on crafting or the player economy
</p></blockquote>
<p> Agreed.</p>
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		<title>Comment on Sandbox MMORPGs Upcoming by Frank</title>
		<link>http://www.kreationsedge.com/?p=84&#038;cpage=1#comment-11065</link>
		<dc:creator>Frank</dc:creator>
		<pubDate>Mon, 22 Aug 2011 03:25:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.cyberkreations.com/kreationsedge/?p=84#comment-11065</guid>
		<description>Found another one, www.originsofmalu.com

Looks really cool!</description>
		<content:encoded><![CDATA[<p>Found another one, <a href="http://www.originsofmalu.com" rel="nofollow">http://www.originsofmalu.com</a></p>
<p>Looks really cool!</p>
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		<title>Comment on Sandbox MMORPGs Upcoming by Greenstalker</title>
		<link>http://www.kreationsedge.com/?p=84&#038;cpage=1#comment-11014</link>
		<dc:creator>Greenstalker</dc:creator>
		<pubDate>Tue, 16 Aug 2011 17:33:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.cyberkreations.com/kreationsedge/?p=84#comment-11014</guid>
		<description>&lt;blockquote cite=&quot;#commentbody-10693&quot;&gt;
&lt;strong&gt;&lt;a href=&quot;#comment-10693&quot; rel=&quot;nofollow&quot;&gt;Evan &lt;/a&gt; :&lt;/strong&gt;Sorry, but SWG is, for most people, the best example of a sandbox MMO. The fact that your character progresses linearly now, as opposed to the old skill based mix-and-match system, is almost irrelevant. To be considered a sandbox MMO, it’s far more important to have player housing, crafting and the general ability to take up game space with buildings and take territories.&lt;/blockquote&gt;
Sorry but it lost most of its features which makes it a sandbox. First they removed decay from items wihch killed crafter characters economy. Second player housing is not important if there is noone playing the game anymore. Territories was in WAR too and noone call that one sandbox either. Basicly when they droped 30+ classes to measly 9classes they destroyed games variety function (you can&#039;t be a crafter and a combat character at the same time anymore so your backstory of your character being a armorsmith before joining to imperials as a stormtrooper went to recycle bin) which defines most important aspect of sandbox games.

Not being able choose what you can do in the game and stuck to your classes choices is what prevents SWG as a sandbox game. Pre-NGE SWG can be still counted as a sandbox game since you were free to do what you want.</description>
		<content:encoded><![CDATA[<blockquote cite="#commentbody-10693"><p>
<strong><a href="#comment-10693" rel="nofollow">Evan </a> :</strong>Sorry, but SWG is, for most people, the best example of a sandbox MMO. The fact that your character progresses linearly now, as opposed to the old skill based mix-and-match system, is almost irrelevant. To be considered a sandbox MMO, it’s far more important to have player housing, crafting and the general ability to take up game space with buildings and take territories.</p></blockquote>
<p>Sorry but it lost most of its features which makes it a sandbox. First they removed decay from items wihch killed crafter characters economy. Second player housing is not important if there is noone playing the game anymore. Territories was in WAR too and noone call that one sandbox either. Basicly when they droped 30+ classes to measly 9classes they destroyed games variety function (you can&#8217;t be a crafter and a combat character at the same time anymore so your backstory of your character being a armorsmith before joining to imperials as a stormtrooper went to recycle bin) which defines most important aspect of sandbox games.</p>
<p>Not being able choose what you can do in the game and stuck to your classes choices is what prevents SWG as a sandbox game. Pre-NGE SWG can be still counted as a sandbox game since you were free to do what you want.</p>
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		<title>Comment on Software Skinning by Leith Ketchell</title>
		<link>http://www.kreationsedge.com/?page_id=29&#038;cpage=1#comment-10910</link>
		<dc:creator>Leith Ketchell</dc:creator>
		<pubDate>Sat, 06 Aug 2011 09:38:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.cyberkreations.com/kreationsedge/?page_id=29#comment-10910</guid>
		<description>Great stuff, I will reference this.</description>
		<content:encoded><![CDATA[<p>Great stuff, I will reference this.</p>
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		<title>Comment on Software Skinning by Leith Ketchell</title>
		<link>http://www.kreationsedge.com/?page_id=29&#038;cpage=1#comment-10881</link>
		<dc:creator>Leith Ketchell</dc:creator>
		<pubDate>Wed, 03 Aug 2011 00:40:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.cyberkreations.com/kreationsedge/?page_id=29#comment-10881</guid>
		<description>Excellent resource.
Not many articles cover the animation controller, value added :)</description>
		<content:encoded><![CDATA[<p>Excellent resource.<br />
Not many articles cover the animation controller, value added <img src='http://www.kreationsedge.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Sandbox MMORPGs Upcoming by Evan</title>
		<link>http://www.kreationsedge.com/?p=84&#038;cpage=1#comment-10693</link>
		<dc:creator>Evan</dc:creator>
		<pubDate>Thu, 14 Jul 2011 01:20:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.cyberkreations.com/kreationsedge/?p=84#comment-10693</guid>
		<description>Sorry, but SWG is, for most people, the best example of a sandbox MMO. The fact that your character progresses linearly now, as opposed to the old skill based mix-and-match system, is almost irrelevant. To be considered a sandbox MMO, it&#039;s far more important to have player housing, crafting and the general ability to take up game space with buildings and take territories.</description>
		<content:encoded><![CDATA[<p>Sorry, but SWG is, for most people, the best example of a sandbox MMO. The fact that your character progresses linearly now, as opposed to the old skill based mix-and-match system, is almost irrelevant. To be considered a sandbox MMO, it&#8217;s far more important to have player housing, crafting and the general ability to take up game space with buildings and take territories.</p>
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		<title>Comment on Sandbox MMORPGs Upcoming by larkin</title>
		<link>http://www.kreationsedge.com/?p=84&#038;cpage=1#comment-10611</link>
		<dc:creator>larkin</dc:creator>
		<pubDate>Sat, 02 Jul 2011 22:21:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.cyberkreations.com/kreationsedge/?p=84#comment-10611</guid>
		<description>i don&#039;t really understand what you guis percept of the word&quot;sandbox&quot;game it means you have a character you build and the limit is only your imagination,take minecraft for example the choice is yours you mine you build you craft you advance in technology,the game of my dreams is that of course in witch you can build(with a character ex.minecraft)from the stone age to keep mining and use various crafts and other things to advance in technology(let&#039;s say you advance from using wood pickaxe,hammer etc.to using iron and after steel,than other derived)please if you know such game P.M. on my upper e-mail</description>
		<content:encoded><![CDATA[<p>i don&#8217;t really understand what you guis percept of the word&#8221;sandbox&#8221;game it means you have a character you build and the limit is only your imagination,take minecraft for example the choice is yours you mine you build you craft you advance in technology,the game of my dreams is that of course in witch you can build(with a character ex.minecraft)from the stone age to keep mining and use various crafts and other things to advance in technology(let&#8217;s say you advance from using wood pickaxe,hammer etc.to using iron and after steel,than other derived)please if you know such game P.M. on my upper e-mail</p>
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